Episode 21 – Carry On Young Acolyte.

We talk mostly about Dark Heresy and the early experience of it within our group. There are some good insights about running a game and Will expresses frustrations that come with being a new GM.

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2 Responses to Episode 21 – Carry On Young Acolyte.

  1. Lucek says:

    DM Screen goes both ways.

    Going with a 4E example, a monster, the last monster on the field. The party can barley hit it. The wizard puts 10 ongoing damage on it save ends. You roll a save of 18. Do you let the encounter continue for the next 20 minutes while the players try to pin down this monster or do you just say no he didn’t save.

    • gamepunk666 says:

      I can’t say that that there is a right answer for this. In a Organized play game, I would probably let it drop if it was the last encounter. If this monster was set up to tax the PCs because the last encounter isn’t too tough, then I might let them struggle. In a home-brew campaign, I would have decided what the goal of this encounter is. If the monster serves some other purpose, or has to pull a last big move, then I would let him keep going in order to accomplish that. One of the things I like best about 4e is that the encounter building system makes it so as a DM, I never had to cheat by fudging rolls. I could design them to my exact specifications and they worked most of the time.

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